Only 23 percent of Generation Z said they were passionate sports fans, compared with the 42 percent of millennials (defined as 26 to 41), 33 percent of Generation X (42 to 57) and 31 percent of baby boomers (57 to 76) who identified themselves as passionate. More striking was that 27 percent of Gen Zers said they disliked sports altogether, compared with just 7 percent of millennials, 5 percent of Gen Xers and 6 percent of boomers.
“If sports fandom is formed by early experiences, these results suggest that fandom for major American sports will crater in the decades ahead,” Lewis said.
But that does not mean fandom itself is dead. Gen Zers are passionate about virtual games, whether sports-related or not. There are currently more than 2.4 billion people playing all kinds of games online — about one-third of the world’s entire population, according to Statista, an international marketing and consumer data firm based in Germany. They have helped create $1 billion in global e-sports revenues and an ecosystem where professional teams compete for tournament prize pools worth up to $34 million. Tens of thousands of recreational and scholastic league competitions create the feeder system for the pro leagues.
“E-sports was perfectly designed for the technology revolution,” Lewis said. “The beauty and level that these games are operating at, these are the equivalent of big budget motion pictures.”
While older generations sit alone watching sports on television that they may never play again, teenagers connected by headphones and consoles tune in to watch video game stars play Fortnite Battle Royale, Overwatch and Minecraft. At the same time, they are picking up competitive tips, sharing a community and learning about streaming and branding.